Episodes

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Episode 60: Podcasts of Foes Special One Shotdesign
In case you missed it on the Official Dungeon Delve feed, we are finally able to release our Podcasts of Foes episode for Wizards of the Coast featuring monsters from the new Mordenkainen’s Tome of Foes. We left the party having arrived back in Sigil, with Erok paying off the debt of their new Dwarven Sage friend. But what could be waiting for them just around the corner?

Episode 59: Season 3 Finale Part 2design
The party is still stuck on the plane of Carceri, in pursuit of a Dwarven Mage. Even though the Magnificent Mansion was a welcome respite, they must press on. What awaits them at the Temple of Titan?

Episode 58: Season 3 Finale Part 1design
The party has stumbled their way through Colothys, rude denizens and all, in pursuit of a Dwarven Sage. Have they lost the trail? Did he really walk right up to the door of a Titan?

Episode 57: Colothysdesign
The party was sent to Dwarven Mountain to find a Dwarven Sage, but discovered that their mark had been lost in transit and was most likely in the mountains of Colothys on the plane of Carceri. What else will they find in the driving winds and mountain paths?

Episode 56: Dwarven Mountaindesign
The party has been encouraged to head to the Dwarven Mountain in the Outlands in order to find a Dwarven Sage for Beetle, of Beetle’s Bobs & Wheezes. If they manage to bring him back, they will be rewarded with a handsome discount on a powerful magical artifact.

Episode 55: Beetle’s Bobs & Wheezesdesign
With the party having returned to Sigil from the Abyss, there are still some loose ends to wrap up. But what trouble will they chase next? In the hopes of gaining better equipment, the heroes have arrived at Beetle’s. Hopefully, their luck is about to change.

Episode 54: Deliverydesign
We left the party at the gate of the Keep of the Succubus, amidst an unfortunate scrap between the group and a couple of demons. How will they manage to get out of this one? This has felt like a setup from the beginning. But our heroes may not figure out what’s going on in time.

Episode 53: Post-Hastedesign
The party has found themselves in the Abyss, playing courier, beseiged by mutant mouth monsters on a trail lined by dead devils. What else could go wrong? Knowing our heroes, its only a matter of time before things get worse.

Episode 52: Literal Chaosdesign
Having been ambushed by the Baatezu, the party was left staring out into the Abyss. How will they find the star crossed lover to get them back to Sigil? The Abyss isn’t a friendly place. If our heroes make a wrong turn, they may never get back to the safety of the Cage.

Episode 51: Ambusheddesign
We left the party on their way to deliver the love note of the mysterious stranger, with their crystal transport having been rushed by a group of Devils. What do they want and how will the party navigate this new obstacle?

Episode 50: Going Postaldesign
The party was stalled out by Subocca’s requirement that they join up with one of the many factions of Sigil before they could pick up the job mentioned by Kara the Tout. With what factions will the party ally? Its too early to tell what impact their choices will have on the planes.

Episode 49: Suboccadesign
While Erok may not be having fun, Baern is certainly right at home among the orderly hallways in the Hall of Records. But what information lies in wait here in Sigil? Is this the means by which it is retrieved? The characters need answers. But the Cage doesn’t give up its secrets easily.

Episode 48: The Streets of Sigildesign
The party’s collective head is still swimming from their abrupt departure of Baator, but are there answers here in Sigil, or just more loose ends? The party’s long awaited arrive in the Cage is here.

Episode 47: Bats Outta Helldesign
With the Pillar of Skulls divulging the direction of the portal and the key with which to open it, the party is off to collect a brick, which is probably not yellow, from a road which is probably not paved with gold.

Episode 46: The Pillar of Skullsdesign
The party is enjoying the hospitality of Hexla the wayward witch, who has been stuck in this first level of Hell for over 20 years! They have learned from her that there may be a way out. But will these condemned sages have any of the information that the party seeks?

Episode 45: Hexladesign
We last left the party amidst a magical cacophony. Has Finnot laid some kind of trap for those who would investigate his residence or has something else gone awry?

Episode 44: Finott the Court Wizarddesign
After tracking Marcurio to Cormyr, the party is left with a gaping hole, both in the ground where the Towers of Good Fortune once stood, and in their knowledge of what transpired. Surely someone in Cormyr must have more answers.

Episode 43: Cormyrdesign
With Marcurio missing, and Leosan and the Harper spurring them on, the party has reached the border wall of Cormyr. But what mysteries lie behind it’s well defended border? What clues of the disappearances will be left for them to uncover?

Episode 42: Getting to Know Youdesign
Marcurio Agosto Domine, Bard Extroadinaire, Harper Spy, and former adventuring companion of Bearn and Erock, has gone missing. Tasked with travelling to Cormyr in search of clues to his whereabouts, the party takes off to Waterdeep.

Episode 41: Season 3 Premieredesign
At long last, Season 3 premieres with an hour long episode: New Beginnings. Meet new characters and find out what the Aspen has been up to since defeating Imrith and solving the mystery of the missing King Hekaton.

Episode 40: Season 2 Finale Part IIdesign
We left the party having defeated the bedazzled air elementals and with Aspen having a peculiar feeling about the sand piles left in the lair. With Iymrith defeated, what else could be lurking in these dusty halls?

Episode 39: Season 2 Finale Part Idesign
Having hunted Iymrith to her lair, we left the party mid-action, with Eobard having been buried by a collapsing ceiling. Will he and the others make it out alive? And what of Iymrith?

Episode 38: In Pursuit of Iymrithdesign
We left the party with Iymrith having fled deeper into her lair. Will their power, combined with that of their giant cohort, be enough to finish The Doom of the Desert once and for all?

Episode 37: Anaurochdesign
Despite having done virtually zero prep work for such an excursion, the team seems intent on going dragon hunting. Will they find their prize ready and waiting?

Episode 36: King of Thunderdesign
We left the party in the middle of the Trackless Sea, confronted with the reality of a sleeping King and a very awake Kraken. How will they manage to escape?

Episode 35: A Growing Stormdesign
Having found the Morkoth and the incapacitated Heaton, what will happen next in the Trackless Sea, so far from their homes and with an ancient Kraken in sight?

Episode 34: The Morkothdesign
The party has arrived back in Maelstrom to inform Princess Cerissa of what was discovered on the Grand Dame, but how will they actually find this ship?

Episode 33: Extreme Measuresdesign
Having been taken into confidence by Lord Drylund, the party is that much closer to information regarding the missing King Hekaton. But will Drylund end up being a dead end?

Episode 32: The Grand Damedesign
Thanks to a clever ritual by Eobard, don’t have to worry about racism keeping them from exploring the Grand Dame Casino. But will this be the end of the Golden Goose Chase?

Episode 31: Yartardesign
The party has found itself on the trail of The Grand Dame casino. But will Yartar provide the missing clues about what in the heck a riverboat casino has to do with the missing King Hekaton?

Episode 30: Pit Stopdesign
The party exposed Imrith’s plot at the court of King Hekaton, but the King himself is still missing. Where will this, now literal, goose chase lead?

Episode 29: Revelationsdesign
The party has made it to Maelstrom, but their fate remains unclear. Are there any allies to be had in the Court of the Regent Princess Cerissa? What news of King Hekaton is there to be uncovered? Will the party make it out alive?

Episode 28: Maelstromdesign
We left the party having snuck through Iron Slag, past the Fire Giants, goblins, orcs, and drow, to blow the magic conch of King Hekaton’s court. What awaits them on the other side?

Episode 27: Duke Zaltodesign
The party has successfully snuck into Iron Slag under the Ice Spires, but will they find the conch? And if they do, what comes next?

Episode 26: Inside Iron Slagdesign
What will the team find therein? Answers to their remaining questions about King Hekaton’s disappearance or a fiery death?

Episode 25: The Interrogationdesign
With Chief Karthakaya of the Yak village about to return from his temporary banishment, the party has to think on their feet. Will they be able to subdue the Chief?

Episode 24: Chaosdesign
Having escaped their confinement in the yak village, but now facing a herd of angry yak warriors. How will they scrape their way out of this hairy situation?

Episode 23: Cageddesign
We left the party enslaved by the Yak folk of the Ice Spires above the fortress of fire giant Duke Zalto. How will they manage to escape this time, outnumbered and naked as they are?

Episode 22: The Ice Spiresdesign
With the help of the agents of Kluuth, the traveling party has stocked up in Mirabar and is off to the Ice Spires. Will they confront Duke Zalto?

Episode 21: An Unwanted Favordesign
Eobard and his companions finally have a lead to follow, thanks to the answers from the Oracle, but will they be cut short with fang and flame, as quickly as it all began?

Episode 20: The Oracledesign
Our heroes are as close as they’ve ever been to answers to the mysterious disappearance of Hekaton, King of All Giants, and the destruction of the Ording.

Episode 19: The Eye of the All-Fatherdesign
Will they survive the battle against the barbarians and their white dragon wormling? Will the Eye of the All-Father contain the answers they seek?

Episode 18: Season 2 Premieredesign
Having found little information in Silverymoon, a mysterious message is the thin thread the group has to follow in pursuit of the missing Hekaton, King of all Giants.

Episode 17: Season 1 Finaledesign
Our heroes have tracked down a connection of Artis Cimber’s to Silverymoon and the House of Roaringhorn. Will they finally find out what happened to Artis?

Episode 16: A Giant Problemdesign
Our heroes were left investigating a tower that appeared to contain a giant. What is it doing here and what will happen when Ja’Dor Giant-Killer gets inside?

Episode 15: The Finger of Fatedesign
The heroes were left stranded in Mirabar thanks to the unhelpful intervention of Queen Dagnabit’s spectral commando dwarves.

Episode 14: The Cloud Towerdesign
Our heroes have been scooped up by a cloud giant named Zephyros in his floating Cloud Tower. Will their ride to Silverymoon continue to go smoothly or is there more danger lurking above the clouds?

Episode 13: The Golden Troutdesign
Bryn Shander has been saved! But our heroes are now on the trail of Artus Cimber. But how will our heroes fare on their journey to Silverymoon?

Episode 12: The Acolyte of Tormdesign
Our heroes miraculously survived the Giant attack on Bryn Shander, but who is Artus Cimber and what about him brought the Giants to the Icewind Dales?

Episode 11: Under Attackdesign
Will our heroes be able to defend Bryn Shander against whatever the giants have planned and when over the skeptical townsfolk?

Episode 10: A Welcome Respitedesign
We last left our heroes on the way to the Speaker’s Palace. What kind of reception will they face from the leadership of Brynshander?

Episode 09: Confrontationdesign
Will Eobard’s illusion be enough to hide our heroes? Will Ja’Dor be able to take out both a giant and a large wolf alone?

Episode 08: The Descentdesign
We last left our heroes in the Goliath Village with Ja’Dor and the rest of his clan. What awaits them on the next leg of their journey North to Bryn Shander?

Episode 07: Among The Goliathsdesign
Our heroes have finally reached the end of their climb. What will they encounter among Ja’Dor and his people?

Episode 06: The Climbdesign
Will our heroes be able to defeat the horrible evil sludge? Will they finally get back on track with their journey North?

Episode 05: This Seems Buggydesign
Our heroes have defeated the Ogres and freed the prisoners from the pantry, but have they cleared the tunnels and expanses of the cave or does more danger lurk in its depths?

Episode 04: Orge Huntingdesign
Our heroes have stumbled upon a cave, what wonders will they find inside? Treasure? Glory? or is it just full of bat guano?

Episode 03: Troubledesign
Our heroes, having survived the viscious mid-night attack, continue on their quest. What surprises await them in the Spine of the World?

Episode 02: From Fog to Firedesign
Will our heroes survive their trip on the open sea? Will they arrive in Luskin safely?

Episode 01: Our Story Beginsdesign
In this first episode, we meet our adventurers, have a council meeting, and begin our voyage North aboard the Orn Talon!

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